Education, Prior Work, New Product

Questily Education

Mobile App for Team-Based Learning

Details

Client:

Questily (Self-launched)

Speciality:

Mobile App for Team-Based Learning

Value Prop:

Scaling the print-to-digital practices of Scholastic Disctict of the year, with 94% student engagement in over 20,000 student hours of learning

Categories:

Education, Prior Work, New Product

Summary

Prior to starting IntoMO, John Miniati, launched Questily to address the two root causes of low proficiency rates: low engagement and the Bell Curve (students learn at different levels and pace).  After seeing print-to-digital success as a software vendor to Mooresville NC (Scholastic District of the Year), he built Questily, a team-based learning app that lets students work in teams of 2 or 3 learning and demonstrating mastery at their own pace and level of difficulty.

Highlights:

  • Context: A startup addressing low student proficiency rates (only 40% K12 students are proficient in Math and Language Arts in USA)

  • Focus: Making learning fun by letting students work together in small teams of 2 or 3, at their own pace and level of difficulty.

  • Approach: Kids learn together (at their own pace) with fun learning apps, and teachers evaluate mastery by checking paper-based assessments (so no learning curve for teachers).

  • What it demonstrates: How relentless focus on student and teacher needs can mimic Mooresvilles 5-year journey to success in a single day

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